A New US Air Force Video Game Lets You Drone Bomb Iraqis and Afghans

by Alan McLeod, published on MintPress News, January 31, 2020

The United States Air Force has a new recruitment tool: a realistic drone operator video game you can play on its website. Called the Airman Challenge, it features 16 missions to complete, interspersed with facts and recruitment information about how to become a drone operator yourself. In its latest attempts to market active service to young people, players move through missions escorting U.S. vehicles through countries like Iraq and Afghanistan, serving up death from above to all those designated “insurgents” by the game. Players earn medals and achievements for most effectively destroying moving targets. All the while there is a prominent “apply now” button on screen if players would like to enlist and conduct real drone strikes all over the Middle East.

The game has failed to win over David Swanson, director of the anti-war movement World Beyond War, and the author of War is a Lie.

“It is truly disgusting, immoral, and arguably illegal in that it is recruitment or pre-recruitment of underage children to participate in murder. It is part of the normalization of murder that we have been living through,” he told MintPress News.

Tom Secker, a journalist and researcher into the influence of the military on popular culture was similarly unimpressed by the latest U.S.A.F. recruitment strategy, telling us,

 The drone game struck me as sick and demented… On the other hand, many drone pilots have described how piloting drones and killing random brown people is a lot like playing a video game, because you’re sat in a bunker in Nevada pushing buttons, detached from the consequences.  So I guess it accurately reflects the miserable, traumatised, serial killing life of a drone pilot, we can’t accuse it of inaccuracy per se.”

Game Over

Despite the fact that they are rarely, if ever in any physical danger, the military has considerable difficulty recruiting and retaining drone pilots. Nearly a quarter of Air Force staff who can fly the machines leave the service every year. A lack of respect, fatigue and mental anguish are the primary reasons cited. Stephen Lewis, a sensor operator between 2005 and 2010 said what he did “weighs on your conscience. It weighs on your soul. It weighs on your heart,” claiming that the post traumatic stress disorder he suffers from as a consequence of killing so many people has made it impossible for him to have relationships with other humans.

People think it is a video game. But in a video game you have checkpoints, you have restart points. When you fire that missile there’s no restart,” he said. “The less they can get you to think of what you’re shooting at as human the easier it becomes to you to just follow through with these shots when they come down,” said Michael Haas, another former U.S.A.F. sensor operator. The Airman Challenge game follows this path, using red dots on the screen to represent enemies, sanitizing the violence recruits will be meting out.

We were very callous about any real collateral damage. Whenever that possibility came up most of the time it was a guilt by association or sometimes we didn’t even consider other people that were on screen,” Haas said, noting that he and his peers used terms like “fun sized terrorist” to describe children, employing euphemisms like “cutting the grass before it grows too long,” as justifications for their extermination. The constant violence, even from afar, takes a heavy toll on many drone operators, who complain of constant nightmares and having to drink themselves into a stupor every night to avoid them.

Others, with different personalities, revel in the bloodshed. Prince Harry, for example, was a helicopter gunner in Afghanistan and described firing missiles as a “joy.” “I’m one of those people who loves playing PlayStation and Xbox, so with my thumbs I like to think I’m probably quite useful,” he said. “If there’s people trying to do bad stuff to our guys, then we’ll take them out of the game.”

A Nobel Cause

Drone bombing is a relatively new technology. Barack Obama came into office promising to end President Bush’s reckless aggression, even being awarded the Nobel Peace Prize in 2009. While he slashed the number of American troops on the ground in Iraq and Afghanistan, he also greatly expanded U.S. wars in the form of drone bombings, ordering ten times as many as Bush. In his last year in office, the U.S. dropped at least 26,000 bombs – around one every twenty minutes on average. When he left office, the U.S. was bombing seven countries simultaneously: Afghanistan, Iraq, Syria, Libya, Yemen, Somalia and Pakistan. 

Photo of a young boy killed by a drone strike in Waziristan Pakistan in 2010,~Noor Behram

Up to 90 percent of reported drone casualties were “collateral damage,” i.e. innocent bystanders. Swanson is deeply concerned about the way in which the practice has become normalized: “If murder is acceptable as long as a military does it, anything else is acceptable,” he says, “We will reverse this trend, or we will perish.”

History did not exactly repeat itself with the election of Donald Trump in 2016, but it did rhyme. Trump came to power having made multiple statements perceived as anti-war, strongly criticizing Obama and the Democrats’ handling of the situation in the Middle East. Egged on even by so-called “resistance” media, Trump immediately expanded drone bombings, increasing the number of strikes by 432 percent in his first year in office. The president also used a drone attack to kill Iranian general and statesman Qassem Soleimani earlier this month.

Killing in the Game of

In 2018, the armed forces fell well short of their recruitment targets, despite offering a package of benefits very attractive to working-class Americans. As a result, it totally revamped its recruitment strategy, moving away from television and investing in micro-targeted online ads in an attempt to reach young people, particularly men below the age of thirty, who make up the bulk of the armed forces. One branding exercise was to create an Army e-sports team entering video game competitions under the military brand. As the gaming website, Kotaku wrote, “Positioning the Army as a game-friendly environment and institution is crucial, or even necessary, to reach the people the Army wants to reach.” The Army surpassed its recruitment goal for 2019.

Although the Airman Challenge game is a new attempt at recruitment, the armed forces have a long history being involved in the video game market, and the entertainment industry more generally. Secker’s work has uncovered the depths of collaboration between the military and the entertainment industry. Through Freedom of Information requests, he was able to find that the Department of Defense reviews, edits and writes hundreds of TV and movie scripts every year, subsidizing the entertainment world with free content and equipment in exchange for positive portrayals. “At this point, it’s difficult to effectively summarise the US military’s influence on the industry, because it’s so varied and all-encompassing,” he said.

The US Army spends tens of millions a year on the Institute for Creative Technologies, who develop advanced tech for the film and gaming industries, as well as in-house training games for the Army and – on occasion – the CIA. The Department Of Defense has supported a number of major game franchises (Call of Duty, Tom Clancy games, usually first or third-person shooters). Military-supported games are subject to the same rules of narrative and character as movies and TV, so they can be rejected or modified if they contain elements the Department Of Defense deems controversial.”

The video games industry is massive, with hyper-realistic first person shooters like Call of Duty being among the most popular genres. Call of Duty: WWII, for example, sold $500 million worth of copies in its opening weekend alone, more money generated than blockbuster movies “Thor: Ragnarok” and “Wonder Woman” combined. Many people spend hours a day playing. Captain Brian Stanley, a military recruiter in California said, “Kids know more about the army than we do… Between the weapons, vehicles, and tactics, and a lot of that knowledge comes from video games.”

Major Dusty, 9th Attack Squadron MQ-9 Reaper pilot, and TSgt Trevis, 49th Operations Group MQ-9 sensor operator (last names omitted due to operational security concerns) fly an MQ-9 Reaper training mission from a ground control station on Holloman Air Force Base, N.M., Oct. 3. The Reaper is a multi-functional aircraft that supports both reconnaissance and combat roles. Holloman trains all Air Force MQ-1 Predator and MQ-9 Reaper pilots. (U.S. Air Force photo by Airman 1st Class Michael Shoemaker/Released)

Young people, therefore, spend huge amounts of time effectively being propagandized by the military. In Call of Duty Ghosts, for instance, you play as a U.S. soldier fighting against a red-beret wearing anti-American Venezuelan dictator, clearly based on President Hugo Chavez, while in Call of Duty 4, you follow the U.S. Army in Iraq, shooting hundreds of Arabs as you go. There’s even a mission where you operate a drone, which is distinctly similar to the Airman Challenge. U.S. forces even control drones with Xbox controllers, blurring the lines between war games and war games even further.

Cyber Warfare

Although the military industrial complex is keen to advertise opportunities for pilots, they go to great lengths to hide the reality of what happens to the victims of airstrikes. The most famous of these is likely the “Collateral Murder” video, leaked by Chelsea Manning to Wikileaks co-founder Julian Assange. The video, which made worldwide news, laid bare the callousness towards civilian lives Haas described, where Air Force pilots laugh at shooting dead at least 12 unarmed civilians, including two Reuters journalists. While those commanders ultimately in charge of military operations in the Middle East appear on television constantly, trying to sanitize their actions, Manning and Assange remain in prison for helping to expose the public to an alternative depiction of violence. Manning has spent the majority of the last decade incarcerated, while Assange awaits possible extradition to the United States in a London prison.

The Airman Challenge video game, for Secker, is merely “the latest in a long line of insidious and disturbing recruitment efforts by the US military.” “If they feel they have to do this just to recruit a few hundred thousand people to their cause, maybe their cause isn’t worth it,” he said.

Feature photo | A screenshot from the US Air Force’s latest recruitment tool, a video game called the Airman Challenge


Alan MacLeod is a Staff Writer for MintPress News. After completing his PhD in 2017 he published two books: Bad News From Venezuela: Twenty Years of Fake News and Misreporting and Propaganda in the Information Age: Still Manufacturing Consent. He has also contributed to Fairness and Accuracy in ReportingThe GuardianSalonThe GrayzoneJacobin MagazineCommon Dreams the American Herald Tribune and The Canary.




Warrior Connection: Interview on Military Drones

Veteran Doug Rokke produces a radio show called the Warrior Connection that speaks to soldiers about real issues that affect their lives and well being. Judy Bello and Ed Kinane joined the program to talk about the ways in which military drones are used to violate international law, and the fact that the pilots are put in a position where they subject to severe ptsd, working as executioners at the bottom of a kill-chain with military bosses at the top. Listen to Judy Bello and Ed Kinane talk to Doug Rokke about military drones, drone pilots and international law on “The Warrior Connection” radio show:

http://upstatedroneaction.org/wp/wp-content/uploads/Audio/WarriorConnection_091315.mp3

 

Warrior-Connection-Interview




The Ghastly, Remotely Piloted, Robotic Reaper Drone

The Ghastly, Remotely Piloted, Robotic Reaper Drone

by Ed Kinane, Reprinted from Truthout, January 26, 2015

The MQ9 Reaper – now deployed 24/7 over Pakistan, Afghanistan and elsewhere – makes killing too easy. It makes war easier to initiate and perpetuate. US drone wars are started with little or no public awareness or support – and with little apparent stake in the game. The weaponized drone cheapens honor. It cheapens life.

The Reaper kills and maims combatants and noncombatants, adults and children, infants and elderly. Drone victims are also those left widowed or orphaned, and those – in the hundreds of thousands – who flee the terrorized tribal countryside. Despite the propaganda that saturates US mainstream media, drones are not deployed in a “war on terrorism.” Weaponized drones are terror. 

Reaper targeting is both precise and indiscriminate. Precise if and only if the intelligence on the ground is accurate – a very big if. Precise striking is too easily confused with precise selecting. On average, for every alleged high level adversary assassinated, dozens of family members, neighbors and other noncombatants are also killed.

The British human rights organization, Reprieve, notes that certain al-Qaeda leaders have escaped several drone attacks in which they have been reported killed. Many of those attacks result in “collateral damage,” i.e. other and innocent lives lost. Drone pilots and their chain of command often have no idea who their victims are, or how many they have killed.

Aerial warfare is cowardly. The Reaper raises cowardice to new heights. Where there’s no moral compass, where there’s no risk, there’s no courage. Despite the lack of physical risk, drone pilots reportedly often suffer post-traumatic stress disorder. These technicians stalk their human targets for hours or days before launching their Hellfire missiles and 500-pound bombs. From their ergonomic armchairs, they observe the assassination and its aftermath up close and personal. They watch “bugsplat” (pilot talk for victims) try to flee.

Minutes later, the pilot may “double tap” – attacking the first responders who converge on the rubble and carnage. Hours later, they may triple tap: targeting those attending the victims’ funeral. Killing and maiming mostly civilians, often far from war zones, drones incite hatred, which can lead to blowback or what might be called reactive terrorism: retaliation against suspected informers, aid workers, journalists and US targets near and far. No one can calculate the half-life of such hatred.

Drones violate national sovereignty (Libya, Somalia, Yemen, Pakistan, Gaza etc.), thereby defying international law, thereby rendering the entire planet more hate-filled, anarchic and vulnerable. Drone attacks are racist: They almost exclusively target Muslims and people of color (“Christian terrorism”).

US (and, let us not forget, British and Israeli) drone attacks spur proliferation – a drone arms race in which dozens of nations, if only in self-defense, are now acquiring or building weaponized drones. The barbaric use of killer drones creates markets: The deadly robots are first demonstrated eviscerating or vaporizing human flesh, then exported. The barbarity also creates precedents that make all of us, everywhere, less safe

The Pentagon’s PR mantra is that “drones save lives.” Yet the Reaper’s advantages are negated by the larger truth that only in the short-term and within narrow contexts do they reduce US casualties. (Those casualties of other nations, of course, don’t mean so much. Par excellence, the weaponized drone is the flagship of US exceptionalism.)

Summing up, the Reaper is tactically clever, but strategically stupid. The Pentagon is surely aware of this insufficiency. But the Pentagon doesn’t necessarily seek to “win” its wars. The US military machine seeks to multiply enemies and keep the pot boiling, thereby devouring the national budget and perpetuating mega-profits for its corporate allies. The corporados laugh all the way to the bank.

On the Home Front

Reaper deployment from sites such as Niagara Air Force Base near Buffalo and Hancock Air Force Base near Syracuse in upstate New York extend the war zone to nearby civilian areas. Like it or not, without our consent, we’ve become part of the battleground. Upstate New Yorkers didn’t enlist in these undeclared, clandestine wars. We are conscripts. Our federal taxes pay for these wars; vast slabs of our national treasure are diverted to the military and away from schooling, health care, mass transit and other infrastructure.

Reaper deployment is cloaked in secrecy, mocking democracy. Reaper security measures (as at Hancock, home of the 174th Attack Wing) lead to civil liberties abuse. Since 2010, recurring nonviolent anti-drone protests at Hancock have led to more than 150 arrests and multiple incarcerations of those exposing Pentagon and CIA Reaper lawlessness. We’re arrested outside the base entrance as we assemble, speak out and petition the government for a redress of grievances – First Amendment rights, supposedly.

The drone assassination of non-US civilians has morphed into the assassination of US citizens overseas. Will these criminal attacks – devoid of due process – morph into drone strikes against US citizens within the United States itself? The targets here one day may be antiwar activists or someone’s political opponent, or simply those guilty of being young, male and black, or Muslim. Or, as in Afghanistan, someone’s or some cartel’s rival drug dealer.

The Federal Aviation Administration, charged with regulating the safety of our skies, can’t keep up with the burgeoning drone industry and escalating domestic drone use. Even with adequate regulations, enforcement will at best be patchy. The more drones in the air, the more difficult the enforcement. Drones have a high accident rate. Drones accidentally or deliberately invading air traffic lanes are a threat to manned commercial passenger aircraft. The more drones in the air, the more collisions. Drones can be launched anonymously. Their origins can be faked. Drones can be hacked and misdirected.

Although a drone pilot’s field of vision is like looking through a soda straw, drone surveillance technology is almost preternaturally sophisticated. Drones threaten personal privacy, undermining the Fourth Amendment. Police agencies are itching to deploy drones, leading to surveillance without warrants on a mass, indiscriminate scale – pervasive, persistent, wide-area, suspicionless surveillance. Police drones will also surely be used for crowd control, suppressing demonstrations and other First Amendment activity essential to democracy.

Police surveillance drones can be armed with so-called “non-lethal” devices (facial recognition technology, lasers, sound bombs, rubber bullets etc.). These chill public dissent. Non-lethal can morph into lethal crowd control. Do we really trust the increasingly militarized police and the US intelligence agencies to self-enforce constitutional restraints on their domestic spying? Think NSA.

Drone technology is rapidly evolving. As it penetrates the US economy and the US military machine, drone research in these two spheres will cross-pollinate. The Reaper and its successors are on their way to becoming ever more autonomous and unaccountable.

Domestic drone development has commercial and agricultural application. Drones will create jobs. But rarely mentioned is the fact that drones are a form of automation and that automation snuffs out jobs.

The glitz of consumer drone applications here is already displacing perceptions of the military mayhem over there. Mainstream media hype is already “normalizing” drones (à la the 1950s “Atoms for Peace” campaign providing cover for the then-emerging toxic nuclear industry). Such hype swamps coverage of the vile aspects of drones both domestically and internationally. The multibillion-dollar drone industry has already bought and bamboozled its engineers, its universities, its media and its representatives in Congress.




Drone damage causes pilot’s to quit

Drone damage causes pilot’s to quit:
“Killing during the day and going home at night”

Nick Mottern on “In the Now on RT, January 21, 2015